Adaptive Game Design
I had another article published through Build New Games on what I call adaptive game design.
There is, however, an interesting and compelling way around this conundrum to engage a much larger market. We can shift around the problem entirely by providing an entirely new class of entertainment to our end user. What I propose is a progressively enhanced, responsively designed approach to web gaming that encompasses all devices, everywhere, by providing engagement across all levels.
This involves breaking away from the idea of building a game, and instead, building a lasting, engaging experience.
Check out the rest as well as a bunch of other awesome articles at Build New Games, sponsored by Bocoup and Microsoft.